More than once I jumped out of my seat due because of loud thunder. I reasoned that it was to mark the places I 'd already explored-but if I 'm being honest, it was because I was terrified and didn 't want to be in the dark. I made it a habit to turn on every light I stumbled across. What might be waiting for me in the dark? With the sound of pouring rain outside, punctuated by unpredictable roaring thunder, it felt like the perfect setting for a horror game, and as I navigated the house, I 'd hear creaks in the architecture that might have been someone else in the house. I didn 't know what kind of game this was, and the fact the entire, massive house was empty-particularly when Katie 's parents knew their daughter would be coming home-made me feel like danger might be imminent.Īnd even though there were a few lights on in the foyer, I could see that darkness filled much of the rest of the house. The game gets its ambiance just right, adding to its mystery. As I entered the home for the first time, I was a bit spooked by the whole situation. The rest is up to you to discover, controlling Katie from a first-person perspective and scouring the house for clues to your family 's whereabouts, as well as the tools to explore every nook and cranny of this strange house and its locked doors and hidden pathways. That 's pretty much all of the context you get as the game begins. It 's 1995, and after a year overseas, you 're returning home to Oregon. While you were gone, your family moved into a massive new house, but when you arrive there at one in the morning, the house appears to be completely abandoned. It 's not giving away too much to say that in Gone Home you play as a young woman named Katie Greenbriar. After playing it, I can see exactly why everyone 's lips were sealed. Gone home review download#The title was added to the Nintendo Switch library last month, so I reached out to developer The Fullbright Company, which was kind enough to set me up with a download come for the game. It was originally released in 2013, winning loads of awards (including a BAFTA), but people were always reluctant to tell me why it was so good, unwilling to give away any of the game 's secrets. I 'd always heard incredible things about the indie narrative game Gone Home, but I didn 't actually know much about it.
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