![]() ![]() ![]() And then look at the files and determine what needs to be done to make them compatible. The better approach would be to look at the mods and determine which mods modify the same files and folders. Why do you want to easily change the load order? Are you experimenting with it to see what works? I don't think that this is a good idea. Of course only the idea groups from one of the mods were loaded (and the user was ok with that), but later the game crashed, because some other part of the mod tried to access a non-existing idea group. One player for example had two mods which changed idea groups(among other things). Just because you can get the mod to load doesn't mean that it doesn't cause problems. I have helped multiple people who had bugs, crashes and broken saves because of incompatible mods. Even if you can get mods to work by just changing the load order, you will run into problems later. In my experience renames of mods don't happen often and most of them that I have seen updated the version number of the mod or the game and come with a big change which needs attention anyway.Īnd if you are a mod user, I would suggest to not use mods which conflict with each other unless you have a compatibility mod which fixes all conflicts(and sets the load order via a dependency). SKYRIM MOD LOAD ORDER MANAGER UPDATESo you would see a rename and can update your mod. And you have to follow the development of the main mod(s) anyway and kept up-to-date with their changes. You would not want to depend on the user to select the correct load order. Click to expand.Did the multiple dependencies work for you? I think this is the best solution if you are a modder. ![]()
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